Monday, 12 September 2016

recore / Last Guardian is delayed to December 6

   recore / Last Guardian is delayed to December 6

Sony announced on its blog today that the upcoming PlayStation 4 game The Last Guardian is delayed to December 6. It was supposed to release on October 25. The Last Guardian is one of Sony’s biggest exclusives for the rest of the year. PlayStation fans have already waited a long time for it; The Last Guardian was originally announced back in 2009. Development took so long that many gamers thought it was cancelled before Sony reintroduced The Last Guardian at its E3 press conference in 2015


Rule-abiding Xbox Live players should notice a kinder, gentler experience.

The Last Guardian shares gameplay and design elements with Ueda’s previous games, 2001’s Ico and 2005’s Shadow of the Colossus. Those were two of the most popular and critically acclaimed titles released for the PlayStation 2. After such a long wait for The Last Guardian already, Sony and Ueda must feel pressure to deliver a memorable experience. A couple of extra months to remove bugs, especially if the delay still keeps it in the lucrative holiday season, shouldn’t be a big deal for PlayStation 4 fans.

The stereotypical Xbox Live experience is where you boot up a Mature-rated shooter like Call of Duty and end up matched against a team of racist, homophobic 12-year-old boys who don’t have parents. But Microsoft has developed ways of dealing with that, and it’s revealing how those systems work.
Xbox Live has a reputation system where repeat offenders can end up with penalties that should improve the quality of life for everyone else on the service, and Microsoft only partially determines that reputation based on negative reports from people you’ve annoyed. Instead, Xbox Live uses an algorithm that looks at data from the games themselves and even how often you end up muted relative to the rest of the online population. If you are constantly spamming “Cotton Eye Joe” by the Rednex over the voiceline, and everyone you play with mutes you every single match, Xbox Live can see that behavior and punish you for it.
If negative feedback piles up, you could end up with a “Needs work” reputation. Xbox Live will let you know when this happens, and you’ll have a chance to build back up to the “Good player” level.
“It typically takes over a dozen unique reports or several dozen mutes for your reputation to drop down to ‘Needs Work,'” Xbox evangelist Larry “Major Nelson” Hryb wrote in a blog post. “If you continue to get reported for your conduct after you’ve entered ‘Needs Work,’ we’ll send you another message as a final warning. If you ignore this second message and get reported a few more times, you’ll enter the ‘Avoid Me’ reputation classification.”

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